Sadly, not in person. I wish. Someday. Probably better that I wasn’t, as my wife would kill me for dropping too much cash on souvenir games.
I had two games I designed for Forrest-Pruzan showing at Essen last week, and a third that was being pitched to prospective publishers. The third is still well under wraps, but the first two were in full demo mode, and one was for sale. It’s worth noting that the games have been licensed out by Forrest-Pruzan under the Prospero Hall imprint/pseudonym; All of my most recent published games will show Prospero as the designer (company policy), but not all Prospero Hall games are mine.
Kero, published by Hurrican
This one began as an empire building game, and has evolved under Hurrican’s fostering and Piero’s illustrations into a really badass post-apocalyptic, Mad Max-esque game of resources and wasteland survival.
(Images originally posted by Ludovox_fr)
http://ludovox.fr/jeu-de-societe/kero/
https://twitter.com/search?q=ludovox%20kero&src=typd
CONEX, published by HABA
CONEX is a light family strategy/card game that plays out like an irregular game of dominoes. The origin was a game I created for FPC called “RIVIT!”. Here’s the finished game that was on display at the HABA booth at Essen (shown here on a less-than-trade-showy card table in my office) along with a look at the original prototype I built.
It’s interesting to see how similar the finished product is to the original. I suspected this would be the case, since I’m an awesome graphic designer and they wouldn’t have to do much work. Also, because in development, I discovered that just about anything other than a fairly flat tone for the color space created all kinds of visual dissonance, and HABA’s testing bore out the same findings. (In all fairness, HABA’s graphic designer Benjamin Petzold did a great job updating the visual design of the cards, rules, and packaging once we handed it off.)